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The game, while it had its flaws, was the breath of fresh air the franchise needed but its legacy is tainted by sequels that didn’t move the game on.
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That I remember what I had in my garage six years on perhaps speaks best to the impression the game left. Mine featured a Lamborghini Diablo GT, a Corvette Z06, a Camaro Z28, a wide-body Subaru BRZ and a Nissan Silvia S15 drift car. You had a five-car garage for your variety of car tastes. Like the old Carbon entries, it wasn’t all about mod-friendly cars, with a healthy dose of exotics too. As NFS so often did in generations gone by, this new game tapped into street car culture at its core, with contemporary and bleeding-edge modifications to satisfy rabid car enthusiasts and modders.
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It brought in celebrities from the car world as characters, including Porsche-phile Magnus Walker, hooligan driver Ken Block and RWB mastermind Akira Nakai. The street racing narrative was back, with a new list of cars to buy, race and modify in Ventura Bay, a fictional Los Angelis-esque city. The latter was a big step-change for the franchise, with a new developer and a new vision, after the first year fallow for the title since 2001.
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One of those low points arguably began with the release of circuit-cade racer Pro Street in 2007 and has been near-on consistent ever since, minus 2010’s Hot Pursuit and… 2015’s Need For Speed reboot.
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The Need For Speed franchise, powerful as it was in the driving game-scape, had its low points. The Crew games are, like the TDU entries before them, a lesson for the Forza Horizon devs in how sim-lite physics and photorealistic graphics aren’t the be-all-end-all in an open-world game, especially at the expense of replay value. I put 10,000 miles on my Corvette ZR1 alongside a friend in his Lamborghini Murcielago LP640 as we immersed ourselves in what is an enormous map, densely populated with as many spectacular sights to see, as there are great driving roads.Ī worthy filler for the Test Drive void it was and the 2018 sequel ‘The Crew 2’ even more so, with the addition of racing cars, boats, planes, a massively expanded car list and improved physics with more customisability, with which to enjoy them. Ignoring the dodgy cops and racers story, it was a soulful road trip game featuring a range of superb cars to rack up miles in around America and her many points of interest with eight of your friends. Ubisoft picked up the project and hey presto, 2014’s ‘The Crew’ was born. They began work immediately on an open-world racer not unlike Test Drive but minus the lifestyle bits, with some added Need For Speed cringe-tier story, set in the USA. And while the hierarchical depiction of feudalism it presents is highly disputed in modern scholarship, excellent expansions like Conclave have added more weight to the lateral bonds that many historians argue were the greater driving force among the nobility of the age.From the ashes of Test Drive: Unlimited 2 and the collapse of associated companies, came the establishment of a studio named Ivory Tower. All of CK2’s titles have holders, and it is they who interact and play the grand game against one another.Ī strong realm can crumble under a weak king just as a poor realm can rise to glory under a great king. We take for granted the concept of a nation state in our modern world, but if you lived in Auvergne, France in 1150, you were probably loyal to a person, not a flag or a constitution. But at its core is a system that does an excellent job of modeling how politics worked in Western Europe from about 1000 to 1400 AD. With expansions highlighting Satanic cults and fanciful, “What if?” Aztec invasions, there is plenty of ahistorical nonsense kicking around CK2 these days. Screenshot via Steam user ☠✠☩ Mr.Nekator ☩✠☠ (Image credit: ☠✠☩ Mr.Nekator ☩✠☠ ) Crusader Kings 2 - Most historical modeling of medieval Western European politics